Tag Archives: 3D modeling

Nuit Blanche 2011 coverage

12 Oct
Suited up for the future.

Suited up for the future.

http://www.kindleproject.org/blog/2011/10/07/feature-on-flightpath-toronto/

How can a public spectacle help to shape our ideas of how we interact with nature, space and cities? Can it really offer a tangible route for creative alternatives to transportation, civic engagement and an investment in how we live with a less harmful impact on the natural world? These questions have been on my mind for years, and in the context of Kindle Project, it has recently become relevant. As we set out to explore the most current incarnations of unique collaborative efforts on the blog these past two months, we came across one such effort that got our attention. Flightpath Toronto took place on October 1 as a part of Toronto’s Nuit Blanche, where for one sleepless night the city was transformed by hundreds of artists for the sixth annual sunset-to-sunrise celebration of contemporary art.

brickworks cloud prerender

1 Jun

Harvest Table

30 Mar

I’ve been working somewhat steadily away at the harvest table, which is proving to be much tougher than expected, even by my standards and I’m used to pain and difficulty for every project.  The wood for this table is, as I said before, from the bottom of Lake Ontario, from what used to be Toronto’s docks. When the city expanded, the backfill from the construction was pushed into the lake, effectively burying the timbers that made up the old docks. They were rediscovered in the late 90’s during the condo construction along the Lakeshore. It was at that time that Lambos (don’t know if he has a last name), the person whom I bought the wood from, came into possession of said timbers.

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Green Living Show update. Recycling is a lot of work.

22 Mar

The updated urban agriculture fence is pictured above below. We’ve decided to build the whole thing out of wood reclaimed from skids, or pallets. You can find them behind Home Depot, at Home Hardware, and art stores. Basically any place that gets large product deliveries will have piles of these things. And since it’s a hassle for the store/warehouse to dispose of them, they’ve been more than happy to let us haul them away. I’ve been working with Peter from J&B Landscaping to collect and disassemble the skids, and so far we’ve spent about 13 hours over two days to harvest about 600 boards. Considering our calculated need of about 2000 boards, it will take us approximately 3 more full working days just to break down enough skids for the fence. (keep in mind that we’ll need about 8 of these panels to make the fence.)

Why are we using skids?

I’ve been curious about using skids as building material for a while. Indeed, I’ve been experimenting with scrap for a while as well. You can find all sorts of projects that use skid board as material, but I was personally inspired by Faye Mullen’s Skid Collector project (http://theskidcollector.blogspot.com/), which I got to see at XPACE last year. The skid collector is a story of obsession, love and redemption, in which the principle characters are Faye(or you) and those forlorn, abandoned skids. With love, a sharp plane, bees wax (or danish oil, whichever you prefer), and some buffin’, those lowly mules of our supply chain industry were restored, nay raised to a nobility that they previously did not possess. In short, they clean up well.

However, I realized my folly on the first day, when, after 7 hours of hard labour, we had about 340 boards. It’s one thing to disassemble and restore 5 pallets. It’s quite another thing to dismantle, de-nail, trim the edges, cut to length, and plane 2000 pieces of board. I’m estimating that it will take well over 102 man hours just to harvest enough wood. I will post pictures of the refinished wood, as well as the work-in-progress fence.

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Augmented Reality maps from Microsoft

2 Mar

Baby steps toward a non-uniform 3D cell packing to model bone structure.

27 Jan

Since before I started studying biomimicry I’ve been interested in the structure and strength of bone. From the first time I saw an image of a cross section of  the femur, I’ve understood that the shape and arrangement of the bone and its holes gives bone its strength.

I feel like I’ve been working towards something with everything I’ve been doing, at least in terms of materials and software research.

I’ve been reading a lot about surface subdivision, with voronoi diagrams (we’re going to get sick of them quite soon I think) fractal patterning etc. There has been a lot of work on modeling complex surfaces that are made of individual, non-uniform pieces, particularly in architecture. I would even venture to say that experimental architecture today has succumbed to glossy, spiky, morphed and twisted “render wank”.

The following are my baby steps toward understanding the computer modeling process enough to successfully model bone. Since all the examples that I can find are architectural, you’ll forgive the fact that I too am dabbling in glossy morphed render wank.

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UPLIFT: From the cutting room floor 2

23 Apr

The following are more products of Point Set Reconstruction plugin for Rhino.

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