Tag Archives: grasshopper

brickworks cloud prerender

1 Jun


GadeokDUE – Gadeok Island Masterplan competition sneak Preview.

1 Mar

Last month I worked with Sander Design and Breathe Architects on a competition for a masterplan for an island off the coast of Busan, South Korea.

Among the design considerations was our wish for the buildings to add to nature, and provide habitat for fish and sea life as well as humans. They would also generate their own energy and process waste onsite. I will post more images of our gorgeous panels after the competition results are announced.

Baby steps toward a non-uniform 3D cell packing to model bone structure.

27 Jan

Since before I started studying biomimicry I’ve been interested in the structure and strength of bone. From the first time I saw an image of a cross section of ┬áthe femur, I’ve understood that the shape and arrangement of the bone and its holes gives bone its strength.

I feel like I’ve been working towards something with everything I’ve been doing, at least in terms of materials and software research.

I’ve been reading a lot about surface subdivision, with voronoi diagrams (we’re going to get sick of them quite soon I think) fractal patterning etc. There has been a lot of work on modeling complex surfaces that are made of individual, non-uniform pieces, particularly in architecture. I would even venture to say that experimental architecture today has succumbed to glossy, spiky, morphed and twisted “render wank”.

The following are my baby steps toward understanding the computer modeling process enough to successfully model bone. Since all the examples that I can find are architectural, you’ll forgive the fact that I too am dabbling in glossy morphed render wank.

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